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Apply different fuzzy integrals in unit selection problem of real time strategy game.

, , , , and . FUZZ-IEEE, page 170-177. IEEE, (2011)

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2D character animating networks: bringing static characters to move via motion transfer., , , , and . SAC, page 196-203. ACM, (2019)Applying fuzzy integral to performance evaluation in real time strategy game., , , , and . ICMLC, page 289-295. IEEE, (2012)Apply different fuzzy integrals in unit selection problem of real time strategy game., , , , and . FUZZ-IEEE, page 170-177. IEEE, (2011)A fast evaluation method for RTS game strategy using fuzzy extreme learning machine., , and . Natural Computing, 15 (3): 435-447 (2016)Planetary Marching Cubes: A Marching Cubes Algorithm for Spherical Space., and . ICVIP, page 89-94. ACM, (2018)Case Learning and Indexing in Real Time Strategy Games., , , and . ICNC (1), page 100-104. IEEE Computer Society, (2009)Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox., , , and . EDUCON, page 1644-1653. IEEE, (2017)Multi-level Motion-Informed Approach for Video Generation with Key Frames., , , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 190-202. Springer, (2019)A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games., , , and . IEA/AIE, volume 5579 of Lecture Notes in Computer Science, page 291-300. Springer, (2009)Stuffed Toy as an Appealing Tangible Interface for Children., , and . ISM, page 75-78. IEEE, (2021)