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Using 'tangibles' to promote novel forms of playful learning., , , , and . Interacting with Computers, 15 (2): 169-185 (2003)The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders., , , , , , and . Journal of Visualization and Computer Animation, 14 (5): 233-241 (2003)Structured Evaluation of Virtual Environments for Special Needs Education., , , and . Presence, 8 (3): 264-282 (1999)Involving users with learning disabilities in virtual environment design., , and . HCI, page 506-510. Lawrence Erlbaum, (2001)Virtual environments - Improving accessibility to learning?, , and . HCI, page 783-787. Lawrence Erlbaum, (2001)Designing storytelling technologies to encouraging collaboration between young children., , , , , , , , , and 4 other author(s). CHI, page 556-563. ACM, (2000)Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome., , , , , , , , , and 2 other author(s). Digital Creativity, 13 (1): 11-22 (2002)Theme-based content analysis: a flexible method for virtual environment evaluation., and . Int. J. Hum.-Comput. Stud., 55 (2): 167-189 (2001)A Front-Ended Approach to the User-Centred Design of VEs., , and . VR, page 191-198. IEEE Computer Society, (2002)Virtual environments for social skills training: the importance of scaffolding in practice., , and . ASSETS, page 104-110. ACM, (2002)