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It's All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation.

, and . TACL, (2014)

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It's All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation., and . TACL, (2014)Temporal Motifs Reveal the Dynamics of Editor Interactions in Wikipedia., and . ICWSM, The AAAI Press, (2012)User Migration in Online Social Networks: A Case Study on Reddit During a Period of Community Unrest., , , , , , and . ICWSM, page 279-288. AAAI Press, (2016)Measuring the Evolution of a Scientific Field through Citation Frames., , , , and . TACL, (2018)Demographic Inference and Representative Population Estimates from Multilingual Social Media Data., , , , , , and . WWW, page 2056-2067. ACM, (2019)Semi-supervised Learning with Induced Word Senses for State of the Art Word Sense Disambiguation., and . J. Artif. Intell. Res., (2016)SemEval-2013 Task 13: Word Sense Induction for Graded and Non-Graded Senses., and . SemEval@NAACL-HLT, page 290-299. The Association for Computer Linguistics, (2013)Reading Between the Lines: Overcoming Data Sparsity for Accurate Classification of Lexical Relationships., , , , and . *SEM@NAACL-HLT, page 182-192. The *SEM 2015 Organizing Committee, (2015)Measuring the Impact of Sense Similarity on Word Sense Induction., and . ULNLP@EMNLP, page 113-123. Association for Computational Linguistics, (2011)Annotating Characters in Literary Corpora: A Scheme, the CHARLES Tool, and an Annotated Novel., , , , and . LREC, European Language Resources Association (ELRA), (2016)