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Exploring the 3D printing process for young children in curriculum-aligned making in the classroom.

, , , , and . IDC, page 681-686. ACM, (2018)

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The effect of familiarity on perceived interestingness of images., , , and . Human Vision and Electronic Imaging, volume 8651 of SPIE Proceedings, page 86511C. SPIE, (2013)Things to imagine with: designing for the child's creativity., and . IDC, page 261-264. ACM, (2013)'I Make, Therefore I Am': The Effects of Curriculum-Aligned Making on Children's Self-Identity., , , , and . CHI, page 109-120. ACM, (2017)A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory., , , and . ICALT, page 478-482. IEEE Computer Society, (2016)Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities., , , , and . IDC, page 68-78. ACM, (2016)Physical Making Online: A Study of Children's Maker Websites., , , and . FabLearn, page 4:1-4:8. ACM, (2017)Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints., , , and . HCI (21), volume 11586 of Lecture Notes in Computer Science, page 533-552. Springer, (2019)Embodying Cognitive Processes in Storytelling Interfaces for Children., , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 357-363. Springer, (2019)Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling., , , , , , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 364-373. Springer, (2019)Thinking in Stories: Narrative-based Design for Higher-Level Thinking., , and . CHI Extended Abstracts, page 2782-2789. ACM, (2016)