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Design of a physiologically informed virtual reality based interactive platform for individuals with upper limb impairment.

, , , , and . RO-MAN, page 112-117. IEEE, (2014)

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An Approach to the Design of Socially Acceptable Robots for Children with Autism Spectrum Disorders., , , and . I. J. Social Robotics, 2 (4): 391-403 (2010)Design of a physiologically informed virtual reality based interactive platform for individuals with upper limb impairment., , , , and . RO-MAN, page 112-117. IEEE, (2014)Development of a novel robot-mediated adaptive response system for joint attention task for children with autism., , , , and . RO-MAN, page 276-281. IEEE, (2011)A step towards an intelligent Human Computer Interaction: Physiology-based affect-recognizer., , and . IHCI, page 1-6. IEEE, (2012)Design of Virtual Reality based Intelligent Storytelling Platform with Human Computer Interaction., , , , and . ICIS, page 142-147. IEEE Computer Society, (2018)Affordable sensor based gaze tracking for realistic psychological assessment., , , , , , and . EMBC, page 746-750. IEEE, (2017)Gaze-Sensitive Virtual Reality Based Social Communication Platform for Individuals with Autism., , and . IEEE Trans. Affective Computing, 9 (4): 450-462 (2018)Design of a VR-Based Upper Limb Gross Motor and Fine Motor Task Platform for Post-Stroke Survivors., , , and . ICIS, page 252-257. IEEE Computer Society, (2018)Design of Intelligent Artificial Agents: Its Application in Joint Attention Task for Children with Autism., and . ICIS (best papers), volume 849 of Studies in Computational Intelligence, page 125-142. Springer, (2019)An intelligent, adaptive, performance-sensitive, and virtual reality-based gaming platform for the upper limb., , , , and . Journal of Visualization and Computer Animation, (2018)