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FPGA Low Power Technology Mapping for Reuse Module Design under the Time Constraint., , , and . FGCN (2), page 57-61. IEEE Computer Society, (2008)978-0-7695-3431-2.Aggressive Function Splitting for Partial Inlining., , , and . Interaction between Compilers and Computer Architectures, page 80-86. IEEE Computer Society, (2011)Constructing u-City of Seoul by future foresight analysis., , , , , , , and . Concurrency and Computation: Practice and Experience, 23 (10): 1114-1126 (2011)New Approach for Snow Cover Detection through Spectral Pattern Recognition with MODIS Data., , , , , , and . J. Sensors, (2017)Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder., , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 22 (3): 198-204 (2019)A Virtual Environment for Investigating Schizophrenic Patients' Characteristics: Assessment of Cognitive and Navigation Ability., , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 6 (4): 397-404 (2003)Usefulness of the Mobile Virtual Reality Self-Training for Overcoming a Fear of Heights., , , , and . Cyberpsy., Behavior, and Soc. Networking, 20 (12): 753-761 (2017)VR-Based Conversation Training Program for Patients with Schizophrenia: A Preliminary Clinical Trial., , , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (4): 567-574 (2007)Development and Verification of an Alcohol Craving-Induction Tool Using Virtual Reality: Craving Characteristics in Social Pressure Situation., , , , , , , , , and 2 other author(s). Cyberpsy., Behavior, and Soc. Networking, 11 (3): 302-309 (2008)Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions., , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 8 (5): 493-503 (2005)