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The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces.

, , , and . CLIHC, page 9-15. ACM, (2003)

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The VR Scooter: Wind and Tactile Feedback Improve User Performance., and . 3DUI, page 143-150. IEEE Computer Society, (2006)Token+constraint systems for tangible interaction with digital information., , and . ACM Trans. Comput.-Hum. Interact., 12 (1): 81-118 (2005)CHI2006: what is the next generation of human-computer interaction?, , , , , , and . Interactions, 14 (3): 53-58 (2007)The TAC paradigm: specifying tangible user interfaces., , , and . Personal and Ubiquitous Computing, 8 (5): 359-369 (2004)The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces., , , and . CLIHC, page 9-15. ACM, (2003)Visualizing E-mail with a Semantically Zoomable Interface., and . INFOVIS, IEEE Computer Society, (2004)Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines., , , , , , , and . UIST, page 157-166. ACM, (2009)UIST'007: Where Will We Be Ten Years from Now? (Panel)., , , , and . ACM Symposium on User Interface Software and Technology, page 115-118. ACM, (1997)Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylter., , , , , and . UIST (Adjunct Volume), page 89-90. ACM, (2014)Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements., , , , , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 440-452. Springer, (2009)