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Enhancing speech recognition in fast-paced educational games using contextual cues.

, , and . SLaTE, page 54-59. ISCA, (2013)

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The effects of example-based explanations in a machine learning interface., , and . IUI, page 258-262. ACM, (2019)Wait-Learning: Leveraging Wait Time for Second Language Education., , , and . CHI, page 3701-3710. ACM, (2015)Similar Image Search for Histopathology: SMILY., , , , , , , , , and 4 other author(s). CoRR, (2019)Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making., , , , , , , , , and 1 other author(s). CHI, page 4. ACM, (2019)Photographing information needs: the role of photos in experience sampling method-style research., , , , , , , and . CHI, page 1545-1554. ACM, (2014)Chain Reactions: The Impact of Order on Microtask Chains., , and . CHI, page 3143-3154. ACM, (2016)Adapting arcade games for learning.. CHI Extended Abstracts, page 2665-2670. ACM, (2013)Enhancing speech recognition in fast-paced educational games using contextual cues., , and . SLaTE, page 54-59. ISCA, (2013)WaitSuite: Productive Use of Diverse Waiting Moments., , and . ACM Trans. Comput.-Hum. Interact., 24 (1): 7:1-7:41 (2017)Wait-Learning: Leveraging Wait Time for Education.. UIST (Adjunct Volume), page 13-16. ACM, (2015)