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Engaging the Museum Space: Mobilising Visitor Engagement with Digital Content Creation.

, , , , and . DH, page 348-350. Hamburg University Press, (2012)

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Agent Street: An Environment for Exploring Agent-Based Models in Second Life., , and . J. Artificial Societies and Social Simulation, (2009)Collecting, Visualizing, Communicating, and Modeling Spatial Data in the Social Sciences., , , , and . IASSIST Conference, IASSIST, (2009)Engaging the museum space: Mobilizing visitor engagement with digital content creation., , , , , and . DSH, 32 (4): 689-708 (2017)Map mashups, Web 2.0 and the GIS revolution., , , and . Annals of GIS, 16 (1): 1-13 (2010)Reaping the Benefits of Digitisation: Pilot study exploring revenue generation from digitised collections through technological innovation., , , and . EVA, BCS, (2018)Enhancing Museum Narratives: Tales of Things and UCL's Grant Museum., , , , and . DH, page 360-361. Stanford University Library, (2011)Engaging the Museum Space: Mobilising Visitor Engagement with Digital Content Creation., , , , and . DH, page 348-350. Hamburg University Press, (2012)Supporting Empathy Through Embodiment in the Design of Interactive Systems., , , , , , , and . Tangible and Embedded Interaction, page 523-528. ACM, (2015)Designing interactive systems to encourage empathy between users., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 13-16. ACM, (2014)Approaches to interacting with digital object memories in the real world., , and . UbiComp, page 1179-1182. ACM, (2012)