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Simulating Heterogeneous Crowds with Interactive Behaviors., , , , and . Eurographics (Tutorials), page 1. Eurographics Association, (2014)ACCLMesh: curvature-based navigation mesh generation., , and . Journal of Visualization and Computer Animation, 27 (3-4): 195-204 (2016)HeapCraft: Understanding and Improving Player Collaboration in Minecraft., , , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Cartoonish sketch-based face editing in videos using identity deformation transfer., , , , , , and . Computers & Graphics, (2019)Computer-Assisted Authoring for Natural Language Story Scripts., , , , and . AAAI, page 7811-7818. AAAI Press, (2018)Domain Authoring Assistant for Intelligent Virtual Agents., , , and . CoRR, (2019)PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis., , , , and . ACM Trans. Graph., 36 (1): 6:1-6:16 (2017)Characterizing and optimizing game level difficulty., , , and . MIG, page 153-160. ACM, (2014)Scenario Space: Characterizing Coverage, Quality, and Failure of SteeringAlgorithms., , , , and . Symposium on Computer Animation, page 53-62. Eurographics Association, (2011)Towards an Information-Theoretic Framework for Quantifying Wayfinding Information in Virtual Environments., , , , and . CAID@IJCAI, volume 2099 of CEUR Workshop Proceedings, page 40-46. CEUR-WS.org, (2017)