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Automatic Generation of Just-in-time Online Assessments from Software Design Models.

, , , , and . Educational Technology & Society, 12 (1): 173-192 (2009)

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Types of Expertise: An Invariant of Problem Solving., , and . International Journal of Man-Machine Studies, 39 (4): 641-665 (1993)A Feature Modelling Framework for Ubiquitous Embodied Learning Games.. SoMeT, volume 231 of Frontiers in Artificial Intelligence and Applications, page 198-216. IOS Press, (2011)Approach and Case Study of Requirement Analysis Where End Users Take an Active Role., , , and . ICSE, page 177-186. IEEE Computer Society / ACM Press, (1993)Using a Pleasure Framework to Critique Tangible Learning Games.. ICALT, page 694-695. IEEE Computer Society, (2012)Using Future Search Conference for e-Learning Strategy Formulation in Higher Education., , , , , , , and . ICALT, page 1060-1064. IEEE Computer Society, (2006)Prete-a-apprendre+: Towards Ubiquitous Wearable Learning., , , and . ICALT, page 740-741. IEEE Computer Society, (2010)Using Simulations to Automatically Generate Authentic Constructivist Learning Environments.. ICALT, page 0-. IEEE Computer Society, (2004)Stability of reusable learning objects.. AICCSA, page 947-949. IEEE Computer Society, (2005)Using Knowledge Space theory to Personalize Teaching for Groups of Students., and . ICALT, page 58-60. IEEE Computer Society, (2015)Towards automating object-oriented analysis., and . COMPSAC, IEEE, (1994)