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Interactive lounge: an interdisciplinary approach to the design of a gestural interaction device., , , , , , , and . Personal and Ubiquitous Computing, 10 (2-3): 166-169 (2006)Data timelines as paths of expression for organizational reflection in healthcare participatory design., , , , , , , and . PDC (2), page 12:1-12:6. ACM, (2018)The InstaBooth: making common ground for media architectural design., , , and . MAB, page 3:1-3:8. ACM, (2016)Evaluating the use of ambient and tangible interaction approaches for personal indoor climate preferences., , and . UbiComp Adjunct, page 159-162. ACM, (2014)Talking about watching: Using the Video Card Game and wiki-web technology to engage IT students in developing observational skills., , and . ACE, volume 20 of CRPIT, page 197-205. Australian Computer Society, (2003)Provotypes for participatory innovation., and . Conference on Designing Interactive Systems, page 388-397. ACM, (2012)The cube: a very large-scale interactive engagement space., , , , , and . ITS, page 1-10. ACM, (2013)A Collaborative Rapid Persona-Building Workshop: Creating Design Personas with Health Researchers., , , , , , and . IJSKD, 6 (2): 17-35 (2014)Design of a Tangible Data Visualisation., and . Int. J. Software and Informatics, 9 (1): 51-59 (2015)Work at Hand: An Exploration of Gesture in the Context of Work and Everyday Life to Inform the Design of Gestural Input Devices., , , , and . AUIC, volume 18 of CRPIT, page 1-10. Australian Computer Society, (2003)