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An Evaluation of Using a Game Development Framework in Higher Education.

, , , and . CSEE&T, page 41-44. IEEE Computer Society, (2009)

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Issues related to mobile multiplayer real-time games over wireless networks., , , and . CTS, page 237-246. IEEE, (2008)Game development frameworks for SE education., and . IGIC, page 97-100. IEEE Computer Society, (2011)Experiences from implementing an educational MMORPG., , and . ICE-GIC, page 102-109. IEEE, (2010)A Three Level Framework for Process Support: The MOWAHS Approach., , and . Software Engineering Research and Practice, page 10-16. CSREA Press, (2004)An Evaluation of a Mobile Game Concept for Lectures., , and . CSEE&T, page 197-204. IEEE Computer Society, (2008)Writing as a Tool for Learning Software Engineering., and . CSEE&T, page 35-42. IEEE Computer Society, (2006)Extending Google Android's Application as an Educational Tool., , , and . DIGITEL, page 23-30. IEEE, (2010)Introduction., and . ESERNET, volume 2765 of Lecture Notes in Computer Science, page 1-6. Springer, (2003)Appendix - Glossary., and . ESERNET, volume 2765 of Lecture Notes in Computer Science, page 274-278. Springer, (2003)Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go., , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 384-405. Springer, (2017)