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Effect of Visual Feedback Caused by Changing Mental States of the Avatar Based on the Operator's Mental States Using Physiological Indices.

, , and . IVA, volume 10498 of Lecture Notes in Computer Science, page 315-324. Springer, (2017)

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Distinction of Intrinsic and Extrinsic Stress in an Exercise Game by Combining Multiple Physiological Indices., , and . VS-GAMES, page 1-4. IEEE Computer Society, (2015)Comparison of influence of Thai and Japanese cultures on reasoning in social communication using simulated crowds., , and . J. Information Telecommunication, 3 (1): 115-134 (2019)Induction of an active attitude by short speech reaction time toward interaction for decision-making with multiple agents., , and . IUI, page 426-431. ACM, (2019)A method to dynamically estimate emphasizing points and degree by using verbal and nonverbal information and physiological indices., , , and . GrC, page 508-514. IEEE Computer Society, (2011)Comparing people's preference on culture-dependent queuing behaviors in a simulated crowd., , , , and . ICCI*CC, page 153-162. IEEE Computer Society, (2012)Perception of Fairness in Culturally Dependent Behavior: Comparison of Social Communication in Simulated Crowds Between Thai and Japanese Cultures., , and . IEA/AIE, volume 10868 of Lecture Notes in Computer Science, page 489-495. Springer, (2018)Detection of Hidden Laughter for Human-agent Interaction., , , and . KES, volume 35 of Procedia Computer Science, page 1053-1062. Elsevier, (2014)Dynamic estimation of emphasizing points for user satisfaction evaluations., , and . CogSci, cognitivesciencesociety.org, (2012)Formation conditions of mutual adaptation in human-agent collaborative interaction., , , , , , , , and . Appl. Intell., 36 (1): 208-228 (2012)Fake Empathy and Human-Robot Interaction (HRI): A Preliminary Study., , , , and . IJTHI, 14 (1): 44-59 (2018)