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Dynamic Scope Discovery for Model Transformations.

, , , and . SLE, volume 8706 of Lecture Notes in Computer Science, page 302-321. Springer, (2014)

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Statechart-Based AI in Practice., , and . AIIDE, The AAAI Press, (2012)Scythe AI: A Tool for Modular Reuse of Game AI., , and . AIIDE, AAAI, (2013)Middleware benchmarking: approaches, results, experiences., , , , , , , , , and 1 other author(s). Concurrency and Computation: Practice and Experience, 17 (15): 1799-1805 (2005)Measuring risk in stealth games., , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)EVolve: An Open Extensible Software Visualisation Framework., , , , , , and . SOFTVIS, page 37-46. ACM, (2003)Software Thread Level Speculation for the Java Language and Virtual Machine Environment., and . LCPC, volume 4339 of Lecture Notes in Computer Science, page 304-318. Springer, (2005)Language and Architecture Independent Software Thread-Level Speculation., and . LCPC, volume 7760 of Lecture Notes in Computer Science, page 270-272. Springer, (2012)Subject and Subjectivity: A Conversational Game Using Possible Worlds., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 332-335. Springer, (2017)9th Workshop on Compiler-Driven Performance., , , , and . CASCON, page 412-413. ACM, (2010)Comparing interest management algorithms for massively multiplayer games., , and . NETGAMES, page 6. ACM, (2006)