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Designing educational games through a conceptual model based on rules and scenarios., , , and . Multimedia Tools Appl., 74 (13): 4535-4559 (2015)Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality., , , and . Int. J. Hum. Comput. Interaction, 30 (10): 829-838 (2014)Designing Usable Educational Material for English Courses Supported by Mobile Devices., , , and . USAB, volume 6389 of Lecture Notes in Computer Science, page 373-383. Springer, (2010)Safety villages: A computer game for raising children's awareness of risks., , , and . ISCRAM, Simon Fraser University, Vancouver, Canada, (2012)Exploring the Benefits of Immersive End User Development for Virtual Reality., , , and . UCAmI (1), volume 10069 of Lecture Notes in Computer Science, page 450-462. (2016)A Case of Use of Augmented Reality for Supporting Communication in Presentations., , , and . UCAmI, volume 8276 of Lecture Notes in Computer Science, page 102-110. Springer, (2013)Designing Educational Games by Combining Other Game Designs., , , and . ICALT, page 218-222. IEEE Computer Society, (2012)Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies., , , and . ICALT, page 443-444. IEEE Computer Society, (2010)Foreseeing the Transformative Role of IT in Lectures., , and . ICALT, page 634-635. IEEE Computer Society, (2011)Editorial ICT for Education on no ICT., and . IEEE-RITA, 13 (3): 101 (2018)