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Defining behaviors for autonomous agents based on local perception and smart objects.

, , and . Computers & Graphics, 26 (6): 887-897 (2002)

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Towards Real Time Virtual Human Life Simulations., , and . Computer Graphics International, page 31-37. IEEE Computer Society, (2001)Direct 3D interaction with smart objects., and . VRST, page 124-130. ACM, (1999)Navigation meshes and real-time dynamic planning for virtual worlds., and . SIGGRAPH Courses, page 3:1-3:81. ACM, (2014)Fast behavioral locomotion with layered navigation meshes., and . I3D, page 8:1-8:6. ACM, (2018)Computing shortest path maps with GPU shaders., and . MIG, page 97-102. ACM, (2014)Navigation Queries from Triangular Meshes.. MIG, volume 6459 of Lecture Notes in Computer Science, page 230-241. Springer, (2010)Level of Autonomy for Virtual Human Agents., , and . ECAL, volume 1674 of Lecture Notes in Computer Science, page 345-349. Springer, (1999)Interactive motion correction and object manipulation., , and . SI3D, page 137-144. ACM, (2007)The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction., and . IEEE Trans. Vis. Comput. Graph., 22 (5): 1592-1604 (2016)Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information., and . J. Graphics, GPU, & Game Tools, 6 (1): 7-18 (2001)