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Tangible Modeling Methods for Faster Rapid Prototyping.

, , and . Tangible and Embedded Interaction, page 518-523. ACM, (2016)

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Walkthrough research: methodological potentials for head-mounted cameras as reflexive tools in museum contexts., , , , and . UbiComp Adjunct, page 303-306. ACM, (2014)TEI 2013 studio: motors and music., , and . Tangible and Embedded Interaction, page 431-434. ACM, (2013)The FOOD Project: Interacting with Distributed Intelligence in the Kitchen Environment., , , , , , , , , and 1 other author(s). HCI (6), volume 8515 of Lecture Notes in Computer Science, page 463-474. Springer, (2014)Tangible Modeling Methods for Faster Rapid Prototyping., , and . Tangible and Embedded Interaction, page 518-523. ACM, (2016)Motors, Music and Motion., , and . Tangible and Embedded Interaction, page 367-374. ACM, (2015)Obstacles to usability evaluation in practice: a survey of software development organizations., , , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 23-32. ACM, (2008)Bringing Usability Evaluation into Practice: Field Studies in Two Software Organization., , , and . I-USED, volume 490 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)