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Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game., and . VS-GAMES, page 1-2. IEEE Computer Society, (2015)Kyrenia - Hyper Storytelling Pilot Application., , , and . GCH, page 177-181. Eurographics Association, (2017)VR Video Storytelling for Intangible Cultural Heritage Preservation., , , , , , and . GCH, page 57-66. Eurographics Association, (2018)Selective rendering in a multi-modal environment: scent and graphics., , , and . SCCG, page 147-151. ACM, (2007)Visualization and multimedia presentation of cultural heritage., , and . MIPRO, page 348-351. IEEE, (2015)Interaction with virtual objects in a natural way., , , , and . MIPRO, page 358-361. IEEE, (2016)The Use of Live Virtual Guides in Educational Applications., and . VS-GAMES, page 92-97. IEEE Computer Society, (2011)Phoneme reduction in automated speech for computer animation., and . SCCG, page 89-96. ACM, (2004)Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality., , , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (2): 13:1-13:19 (2020)Augmented Real-Time Virtual Environment of the Church of the Holy Trinity in Mostar., , , , and . VAST, page 141-148. Eurographics Association, (2009)