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Computer Chinese Chess., , , and . ICGA Journal, 27 (1): 3-18 (2004)An efficient algorithm for solving Fillomino., , and . FUZZ-IEEE, page 190-194. IEEE, (2011)Incentive Learning in Monte Carlo Tree Search., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 5 (4): 346-352 (2013)T2FS-Based Adaptive Linguistic Assessment System for Semantic Analysis and Human Performance Evaluation on Game of Go., , , , and . IEEE Trans. Fuzzy Systems, 23 (2): 400-420 (2015)Apply Fuzzy Markup Language to Knowledge Representation for Game of Computer Go., , , and . On the Power of Fuzzy Markup Language, volume 296 of Studies in Fuzziness and Soft Computing, Springer, (2013)Real Random Mutation Strategy for Differential Evolution., , and . TAAI, page 86-90. IEEE Computer Society, (2012)Study on Loop Problem in Opening Database for Chinese Chess Programs., , , and . IEA/AIE, volume 4570 of Lecture Notes in Computer Science, page 1118-1126. Springer, (2007)Parallel Evolutionary Algorithms Performing Pairwise Comparisons., , , , , , and . FOGA, page 99-113. ACM, (2015)TCGA 2013 Computer Game Tournaments., , , , and . ICGA Journal, 36 (3): 166-168 (2013)MOBILE6 Wins Connect6 Tournament., , , and . ICGA Journal, 36 (3): 178-179 (2013)