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"The story of life is quicker than the blink of an eye": using corneal imaging for life logging., , and . UbiComp Adjunct, page 1686-1695. ACM, (2016)Inferring Landmarks for Pedestrian Navigation from Mobile Eye-Tracking Data and Google Street View., , , , and . CHI Extended Abstracts, page 2721-2729. ACM, (2017)Comparing Thermal and Haptic Feedback Mechanisms for Game Controllers., , , , and . CHI Extended Abstracts, page 1829-1836. ACM, (2017)Investigating the usage of thermal feedback as an active game element., , , and . MUM, page 91-95. ACM, (2017)Projector Phones: A New Class of Interfaces for Augmented Reality., , , and . IJMHCI, 2 (3): 1-14 (2010)Using electrochromic displays to display ambient information and notifications., , , , and . UbiComp/ISWC Adjunct, page 1075-1078. ACM, (2019)DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System., , and . NordiCHI, page 40. ACM, (2016)Mobile and personal projection (MP2)., , , , , and . CHI Extended Abstracts, page 21-23. ACM, (2011)Workshop on mobile interaction in retail environments (MIRE)., , , , and . Mobile HCI, page 729-731. ACM, (2011)Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task., , and . Mobile HCI, page 291-294. ACM, (2014)