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A case study on capturing and visualising face-to-face interactions in the workplace., , , , , and . MobileHCI Adjunct, page 575-584. ACM, (2016)Evaluating PresenceScape: a 3D virtual world application to support social awareness and informal communication in distributed teams., , , , and . CSCW (Companion), page 247-250. ACM, (2012)Situation-Aware Emotion Regulation of Conversational Agents with Kinetic Earables., , , , , and . ACII, page 725-731. IEEE, (2019)Real-time 3D video communication in 3D virtual worlds: Technical realization of a new communication concept., , and . Bell Labs Technical Journal, 16 (1): 63-76 (2011)Understanding the impact of personal feedback on face-to-face interactions in the workplace., , , , and . ICMI, page 362-369. ACM, (2016)Scaling Crowdsourcing with Mobile Workforce: A Case Study with Belgian Postal Service., , , , and . IMWUT, 3 (2): 35:1-35:32 (2019)PresenceScape: Virtual World Mediated Rich Communication., , , , , , , , and . Bell Labs Technical Journal, 16 (4): 219-242 (2012)eSense: Open Earable Platform for Human Sensing., , , , , and . SenSys, page 371-372. ACM, (2018)On-Wearable AI to Model Human Interruptibility., , , and . MobiSys, page 520. ACM, (2018)On Hyper-local Conversational Agents in Urban Settings., , and . MCSS@MobiSys, page 1-4. ACM, (2019)