The world is still under the influence of the COVID-19 pandemic. Even though vaccines are deployed as rapidly as possible, it is still necessary to use other measures to reduce the spread of the virus. Measures such as social distancing or wearing a mask receive a lot of criticism. Therefore, we want to demonstrate a serious game to help the players understand these measures better and show them why they are still necessary. The player of the game has to avoid other agents to keep their risk of a COVID-19 infection low. The game uses Virtual Reality through a Head-Mounted-Display to deliver an immersive and enjoyable experience. Gamification elements are used to engage the user with the game while they explore various environments. We also implemented visualizations that help the user with social distancing.
%0 Conference Paper
%1 krauter2021muc
%A Krauter, Christian
%A Vogelsang, Jonas
%A Calepso, Aimee Sousa
%A Angerbauer, Katrin
%A Sedlmair, Michael
%B Mensch und Computer
%D 2021
%I ACM
%K intcdc sfbtrr161 visus:angerbkn a08 visus:krautecn 2021 visus from:christinawarren rp4 imprs-is visus:sousacae visus:sedlmaml
%P 593--596
%R 10.1145/3473856.3474031
%T Don’t Catch It: An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements
%U https://doi.org/10.1145/3473856.3474031
%X The world is still under the influence of the COVID-19 pandemic. Even though vaccines are deployed as rapidly as possible, it is still necessary to use other measures to reduce the spread of the virus. Measures such as social distancing or wearing a mask receive a lot of criticism. Therefore, we want to demonstrate a serious game to help the players understand these measures better and show them why they are still necessary. The player of the game has to avoid other agents to keep their risk of a COVID-19 infection low. The game uses Virtual Reality through a Head-Mounted-Display to deliver an immersive and enjoyable experience. Gamification elements are used to engage the user with the game while they explore various environments. We also implemented visualizations that help the user with social distancing.
@inproceedings{krauter2021muc,
abstract = {The world is still under the influence of the COVID-19 pandemic. Even though vaccines are deployed as rapidly as possible, it is still necessary to use other measures to reduce the spread of the virus. Measures such as social distancing or wearing a mask receive a lot of criticism. Therefore, we want to demonstrate a serious game to help the players understand these measures better and show them why they are still necessary. The player of the game has to avoid other agents to keep their risk of a COVID-19 infection low. The game uses Virtual Reality through a Head-Mounted-Display to deliver an immersive and enjoyable experience. Gamification elements are used to engage the user with the game while they explore various environments. We also implemented visualizations that help the user with social distancing.},
added-at = {2022-02-18T10:20:16.000+0100},
author = {Krauter, Christian and Vogelsang, Jonas and Calepso, Aimee Sousa and Angerbauer, Katrin and Sedlmair, Michael},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/2ba875cb67e0eff7cc0a2f86b1e05866e/sfbtrr161},
booktitle = {Mensch und Computer},
doi = {10.1145/3473856.3474031},
interhash = {091c18341d7014771bc1d7905771bf8e},
intrahash = {ba875cb67e0eff7cc0a2f86b1e05866e},
keywords = {intcdc sfbtrr161 visus:angerbkn a08 visus:krautecn 2021 visus from:christinawarren rp4 imprs-is visus:sousacae visus:sedlmaml},
pages = {593--596},
publisher = {ACM},
timestamp = {2023-11-09T09:52:42.000+0100},
title = {Don’t Catch It: An Interactive Virtual-Reality Environment to Learn About {COVID-19} Measures Using Gamification Elements},
url = {https://doi.org/10.1145/3473856.3474031},
year = 2021
}