Replication Data for: Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments
N. Pathmanathan, S. Öney, M. Becher, M. Sedlmair, D. Weiskopf, and K. Kurzhals. Software, (2023)Related to: Pathmanathan, N., Öney, S., Becher, M., Sedlmair, M., Weiskopf, D. and Kurzhals, K. (2023), Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments. Computer Graphics Forum, 42: 385-396. doi: 10.1111/cgf.14838.
DOI: 10.18419/darus-3383
Abstract
The file contains a Unity project, which allows to test the desktop-based visualization techniques introduced in the Paper "Been there, Seen that: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments". It allows you to analyze 3D gaze and movement data sets recorded using the HoloLens 2. It provides you with a gaze replay visualization, which is linked to a space-time cube visualization to show an overview of the behavioral data and inspect important events in more detail.The project includes a folder called Assets, which contains the necessary scripts and data. The project can be opened using Unity. We recommend Unity version 2020.3.24f. The scenes GazeReplay and STC need to be dragged into the hierarchy window and the GazeReplay scene must be unloaded. Afterward, the visualization can be viewed and tested within the game view by hitting the play button. Please check the GitHub page for the latest version.
Related to: Pathmanathan, N., Öney, S., Becher, M., Sedlmair, M., Weiskopf, D. and Kurzhals, K. (2023), Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments. Computer Graphics Forum, 42: 385-396. doi: 10.1111/cgf.14838
%0 Generic
%1 pathmanathan2023replication
%A Pathmanathan, Nelusa
%A Öney, Seyda
%A Becher, Michael
%A Sedlmair, Michael
%A Weiskopf, Daniel
%A Kurzhals, Kuno
%D 2023
%K darus mult ubs_10005 ubs_10017 ubs_20008 ubs_20035 ubs_30086 ubs_40129 ubs_40132 ubs_40388 unibibliografie
%R 10.18419/darus-3383
%T Replication Data for: Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments
%X The file contains a Unity project, which allows to test the desktop-based visualization techniques introduced in the Paper "Been there, Seen that: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments". It allows you to analyze 3D gaze and movement data sets recorded using the HoloLens 2. It provides you with a gaze replay visualization, which is linked to a space-time cube visualization to show an overview of the behavioral data and inspect important events in more detail.The project includes a folder called Assets, which contains the necessary scripts and data. The project can be opened using Unity. We recommend Unity version 2020.3.24f. The scenes GazeReplay and STC need to be dragged into the hierarchy window and the GazeReplay scene must be unloaded. Afterward, the visualization can be viewed and tested within the game view by hitting the play button. Please check the GitHub page for the latest version.
@misc{pathmanathan2023replication,
abstract = {The file contains a Unity project, which allows to test the desktop-based visualization techniques introduced in the Paper "Been there, Seen that: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments". It allows you to analyze 3D gaze and movement data sets recorded using the HoloLens 2. It provides you with a gaze replay visualization, which is linked to a space-time cube visualization to show an overview of the behavioral data and inspect important events in more detail.The project includes a folder called Assets, which contains the necessary scripts and data. The project can be opened using Unity. We recommend Unity version 2020.3.24f. The scenes GazeReplay and STC need to be dragged into the hierarchy window and the GazeReplay scene must be unloaded. Afterward, the visualization can be viewed and tested within the game view by hitting the play button. Please check the GitHub page for the latest version. },
added-at = {2023-06-19T09:53:45.000+0200},
affiliation = {Pathmanathan, Nelusa/Universität Stuttgart, Öney, Seyda/Universität Stuttgart, Becher, Michael/Universität Stuttgart, Sedlmair, Michael/Universität Stuttgart, Weiskopf, Daniel/Universität Stuttgart, Kurzhals, Kuno/Universität Stuttgart},
author = {Pathmanathan, Nelusa and Öney, Seyda and Becher, Michael and Sedlmair, Michael and Weiskopf, Daniel and Kurzhals, Kuno},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/2235c8984977d165dbb82c238a509cc17/unibiblio},
doi = {10.18419/darus-3383},
howpublished = {Software},
interhash = {5438135f4b38bf371a374b6cdf6132dd},
intrahash = {235c8984977d165dbb82c238a509cc17},
keywords = {darus mult ubs_10005 ubs_10017 ubs_20008 ubs_20035 ubs_30086 ubs_40129 ubs_40132 ubs_40388 unibibliografie},
note = {Related to: Pathmanathan, N., Öney, S., Becher, M., Sedlmair, M., Weiskopf, D. and Kurzhals, K. (2023), Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments. Computer Graphics Forum, 42: 385-396. doi: 10.1111/cgf.14838},
orcid-numbers = {Pathmanathan, Nelusa/0000-0002-6848-8554, Öney, Seyda/0000-0002-5785-6788, Becher, Michael/0000-0002-0072-1655, Sedlmair, Michael/0000-0001-7048-9292, Weiskopf, Daniel/0000-0003-1174-1026, Kurzhals, Kuno/0000-0003-4919-4582},
timestamp = {2023-07-17T10:18:44.000+0200},
title = {Replication Data for: Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments},
year = 2023
}