Abstract
Supplemental Material for "Quantifying Energy Reduction of Foveated Volume Visualization." It contains the measurements that are the basis for the discussion in the paper. These measurements investigate the energy consumption of foveated volume visualization: non-foveated direct volume rendering (DVR)foveated variable rate shading (VRS)foveated rendering variant based on Linde-Buzo-Gray stippling (LBG)The variants were tested with unlimited and limited (at least 30ms per frame) frame rates on an NVIDIA Geforce RTX 3090 Ti and an NVIDIA Geforce RTX 4090.Power samples were captured with Tinkerforge bricklets and the NVIDIA driver (NVML). Tinkerforge Sensor Map: 12VHPWR: "Ugu," "Ufm," "Uft," "UgH," "UgF," "UeW."PCIe Slot: "UfN," "U6Q."P4: "Ugo."P8: "Ugx."
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