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Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings., , , , , , and . I4CS, volume 863 of Communications in Computer and Information Science, page 142-157. Springer, (2018)Supporting Crisis Training with a Mobile Game System., , , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 165-177. Springer, (2013)A Unified Architecture for Supporting Direct Tag-Based and Indirect Network-Based Resource Discovery., and . AmI, volume 6439 of Lecture Notes in Computer Science, page 197-206. Springer, (2010)IoT for Smart City Learning: Towards Requirements for an Authoring Tool., , and . SERVE@AVI, volume 1602 of CEUR Workshop Proceedings, page 12-18. CEUR-WS.org, (2016)Developing a Social Innovation Methodology in the Web 2.0 Era., , , , , and . INSCI Workshops, volume 10750 of Lecture Notes in Computer Science, page 168-183. Springer, (2017)Tangible and Wearable User Interfaces for Supporting Collaboration among Emergency Workers., , , , , , , and . CRIWG, volume 7493 of Lecture Notes in Computer Science, page 192-199. Springer, (2012)Towards Large-scale Drive-by Sensing with Multi-purpose City Scanner Nodes., , , , and . WF-IoT, page 743-748. IEEE, (2019)Linking reflective learning and knowledge maturing in organizations., , , , and . ARTEL@EC-TEL, volume 1103 of CEUR Workshop Proceedings, page 13-28. CEUR-WS.org, (2013)Empowering social innovators through collaborative and experiential learning., , , and . EDUCON, page 1080-1088. IEEE, (2018)CroMAR: Mobile Augmented Reality for Supporting Reflection on Crowd Management., , and . IJMHCI, 4 (2): 88-101 (2012)