We introduce an approach for the visual analysis of eye movement data from two people
playing competitive virtual board games. Our approach provides methods to temporally
synchronize and spatially register gaze and mouse recordings from two eye tracking
devices. Analysts can examine such fused data visually with a combination of techniques:
attention maps and gaze plots as well as a temporal summary of the distance between
gaze positions and mouse events of the two players. We show different game scenarios
from the competitive game Go, which is especially complex for analyzing strategies
of individual players, to demonstrate our methods. In general, our visual analysis
approach can provide analysts with insights into strategies, learning processes, and
means of communication between people.
%0 Conference Paper
%1 Munz2020
%A Munz, Tanja
%A Schäfer, Noel
%A Blascheck, Tanja
%A Kurzhals, Kuno
%A Zhang, Eugene
%A Weiskopf, Daniel
%B Proceedings of the 13th International Symposium on Visual Information Communication and Interaction
%C New York, NY, USA
%D 2020
%I Association for Computing Machinery
%K EXC2075 pn6
%P 1–8
%R 10.1145/3430036.3430038
%T Comparative visual gaze analysis for virtual board games
%U https://doi.org/10.1145/3430036.3430038
%X We introduce an approach for the visual analysis of eye movement data from two people
playing competitive virtual board games. Our approach provides methods to temporally
synchronize and spatially register gaze and mouse recordings from two eye tracking
devices. Analysts can examine such fused data visually with a combination of techniques:
attention maps and gaze plots as well as a temporal summary of the distance between
gaze positions and mouse events of the two players. We show different game scenarios
from the competitive game Go, which is especially complex for analyzing strategies
of individual players, to demonstrate our methods. In general, our visual analysis
approach can provide analysts with insights into strategies, learning processes, and
means of communication between people.
%@ 9781450387507
@inproceedings{Munz2020,
abstract = {We introduce an approach for the visual analysis of eye movement data from two people
playing competitive virtual board games. Our approach provides methods to temporally
synchronize and spatially register gaze and mouse recordings from two eye tracking
devices. Analysts can examine such fused data visually with a combination of techniques:
attention maps and gaze plots as well as a temporal summary of the distance between
gaze positions and mouse events of the two players. We show different game scenarios
from the competitive game Go, which is especially complex for analyzing strategies
of individual players, to demonstrate our methods. In general, our visual analysis
approach can provide analysts with insights into strategies, learning processes, and
means of communication between people.},
added-at = {2021-10-18T11:12:35.000+0200},
address = {New York, NY, USA},
author = {Munz, Tanja and Schäfer, Noel and Blascheck, Tanja and Kurzhals, Kuno and Zhang, Eugene and Weiskopf, Daniel},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/2fd2eec02759f2f5cf5416fa3ec07dc4c/simtechpuma},
booktitle = {Proceedings of the 13th International Symposium on Visual Information Communication and Interaction},
day = 8,
doi = {10.1145/3430036.3430038},
interhash = {cb2ff4ee5edc41ee8db9317d3c9acb99},
intrahash = {fd2eec02759f2f5cf5416fa3ec07dc4c},
isbn = {9781450387507},
keywords = {EXC2075 pn6},
location = {Eindhoven, Netherlands},
month = {12},
pages = {1–8},
publisher = {Association for Computing Machinery},
series = {VINCI '20},
timestamp = {2021-10-18T09:12:35.000+0200},
title = {Comparative visual gaze analysis for virtual board games},
url = {https://doi.org/10.1145/3430036.3430038},
year = 2020
}