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A System for Peer-to-Peer Video Streaming in Resource Constrained Mobile Environments

, and . Proceedings of the 1st ACM workshop on User-provided networking, co-located with the ACM CoNext 2009 (U-NET '09), page 25--30. Rome, Italy, (December 2009)
DOI: 10.1145/1659029.1659037

Abstract

Peer-to-Peer based near-live video streaming is becoming more and more popular with users of fixed-line broadband network access, but it is mostly unavailable to mobile users, as cellular networks, such as GPRS/UMTS, cannot meet the bitrate requirements, while other wireless technologies, such as WLAN, may be fast enough but cover only very limited areas. However, there is a small but important set of scenarios, where several mobile users in close physical proximity are interested in retrieving the same content. We propose a P2P-TV system that enables them to retrieve video chunks in a cooperative way. The coordinated and Environmentscient usage of all wireless resources available to a group of mobile hosts is the key to enable P2P-TV in mobile environments. This paper introduces our general concept. Simulation based studies are presented to assess dirent resource allocation strategies and to demonstrate the feasibility of our approach for delivering near-live TV in resource constrained mobile environments.

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