Server-Assisted Interactive Mobile Simulations for Pervasive Applications
C. Dibak, A. Schmidt, F. Dürr, B. Haasdonk, and K. Rothermel. Proceedings of the 15th IEEE International Conference on Pervasive
Computing and Communications (PerCom), page 1--10. Kona, Hawaii, USA, IEEE, (March 2017)
Abstract
Currently, various hardware and software companies are developing
augmented reality devices, most prominently Microsoft with its Hololens.
Besides gaming, such devices can be used for serious pervasive applications,
like interactive mobile simulations to support engineers in the field.
Interactive simulations have high demands on resources, which the
mobile device alone is unable to satisfy. Therefore, we propose a
framework to support mobile simulations by distributing the computation
between mobile device and a remote server. For the computation of
parameter-dependent solutions of the simulation, we use the reduced
basis method, which allows to drastically reduce the computation
time and energy consumption. We present three approaches for the
distributed execution of the reduced basis method between mobile
device and server. Evaluations show that we can speed-up the numerical
computation to over 131 times while using 73 times less energy compared
to offloading everything to a server.
%0 Conference Paper
%1 dibak2017serverassisted
%A Dibak, Christoph
%A Schmidt, Andreas
%A Dürr, Frank
%A Haasdonk, Bernard
%A Rothermel, Kurt
%B Proceedings of the 15th IEEE International Conference on Pervasive
Computing and Communications (PerCom)
%C Kona, Hawaii, USA
%D 2017
%I IEEE
%K imported vorlaeufig
%P 1--10
%T Server-Assisted Interactive Mobile Simulations for Pervasive Applications
%U http://www2.informatik.uni-stuttgart.de/cgi-bin/NCSTRL/NCSTRL_view.pl?id=INPROC-2017-02&engl=1
%X Currently, various hardware and software companies are developing
augmented reality devices, most prominently Microsoft with its Hololens.
Besides gaming, such devices can be used for serious pervasive applications,
like interactive mobile simulations to support engineers in the field.
Interactive simulations have high demands on resources, which the
mobile device alone is unable to satisfy. Therefore, we propose a
framework to support mobile simulations by distributing the computation
between mobile device and a remote server. For the computation of
parameter-dependent solutions of the simulation, we use the reduced
basis method, which allows to drastically reduce the computation
time and energy consumption. We present three approaches for the
distributed execution of the reduced basis method between mobile
device and server. Evaluations show that we can speed-up the numerical
computation to over 131 times while using 73 times less energy compared
to offloading everything to a server.
@inproceedings{dibak2017serverassisted,
abstract = {Currently, various hardware and software companies are developing
augmented reality devices, most prominently Microsoft with its Hololens.
Besides gaming, such devices can be used for serious pervasive applications,
like interactive mobile simulations to support engineers in the field.
Interactive simulations have high demands on resources, which the
mobile device alone is unable to satisfy. Therefore, we propose a
framework to support mobile simulations by distributing the computation
between mobile device and a remote server. For the computation of
parameter-dependent solutions of the simulation, we use the reduced
basis method, which allows to drastically reduce the computation
time and energy consumption. We present three approaches for the
distributed execution of the reduced basis method between mobile
device and server. Evaluations show that we can speed-up the numerical
computation to over 131 times while using 73 times less energy compared
to offloading everything to a server.},
added-at = {2018-07-20T10:54:15.000+0200},
address = {Kona, Hawaii, USA},
author = {Dibak, Christoph and Schmidt, Andreas and D{\"u}rr, Frank and Haasdonk, Bernard and Rothermel, Kurt},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/21e085f42555c21f1e3d44d3630777959/mhartmann},
booktitle = {Proceedings of the 15th IEEE International Conference on Pervasive
Computing and Communications (PerCom)},
contact = {Christoph Dibak christoph.dibak@ipvs.uni-stuttgart.de},
cr-category = {C.2.4 Distributed Systems, G.1 Numerical Analysis},
department = {University of Stuttgart, Institute of Parallel and Distributed Systems,
Distributed Systems},
ee = {ftp://ftp.informatik.uni-stuttgart.de/pub/library/ncstrl.ustuttgart_fi/INPROC-2017-02/INPROC-2017-02.pdf},
file = {:http\://www.mathematik.uni-stuttgart.de/fak8/ians/publications/files/Dibak2017_www_server_assisted.pdf:PDF},
institution = {University of Stuttgart, Faculty of Computer Science, Electrical
Engineering, and Information Technology, Germany},
interhash = {7651ed62a91409633ee4b5d7723504ae},
intrahash = {1e085f42555c21f1e3d44d3630777959},
keywords = {imported vorlaeufig},
language = {English},
month = {March},
owner = {schmidta},
pages = {1--10},
publisher = {IEEE},
timestamp = {2018-07-20T08:54:15.000+0200},
title = {{Server-Assisted Interactive Mobile Simulations for Pervasive Applications}},
type = {Conference Paper},
url = {http://www2.informatik.uni-stuttgart.de/cgi-bin/NCSTRL/NCSTRL_view.pl?id=INPROC-2017-02&engl=1},
year = 2017
}