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"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality

, , , and . Proceedings of the 2017 CHI Conference on Computer-Human Interaction in Play, CHI PLAY'17, page 6. New York, NY, USA, ACM, (2017)
DOI: 10.1145/3116595.3116596

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avatars, immersion, presence, uncanny valley, virtual reality

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