Gamework: A customizable framework for pervasive games
C. Stach. Proceedings of the 7ᵗʰ International Conference on Pervasive Services, page 168–173. Berlin, ACM, (July 2010)
Abstract
Location-based applications and services gain in importance as the spread of mobile devices equipped with GPS sensors and internet capabilities increases. Moreover, there is a trend towards customizable applications in order to let the user determine e.g. the content and the look and feel. Nevertheless, there exist only a few applications combining these features. In this paper, we propose Gamework, a framework for customizable mobile location-based games as a specialization for customizable mobile context-aware applications and services. According to their programming skills players are able to adapt a game with Gamework. This can be done by changing the context, adding user-generated content, modifying the game-flow or implementing new games from scratch by reusing existing modules of the framework or adding new ones. Therefore our framework features a reuse-oriented development methodology as well as a feedback loop analyzing all accruing user-generated content. The results of this analysis are used to automatically optimize the game with respect to frequent user-feedback. Finally, we will transfer the results back to the more general area of mobile and context-aware applications and services.
%0 Conference Paper
%1 icps_10_gamework
%A Stach, Christoph
%B Proceedings of the 7ᵗʰ International Conference on Pervasive Services
%C Berlin
%D 2010
%E Becker, Christian
%E Krishnaswamy, Shonali
%E Zaruba, Gergely
%E Chakraborty, Dipanjan
%E Luimula, Mika
%E Indulska, Jadwiga
%E Gaber, Mohamed Medhat
%E Loke, Seng Wai
%E Waluyo, Agustinus Borgy
%I ACM
%K customizable_framework mobile_services pervasive_multi-player_games
%P 168–173
%T Gamework: A customizable framework for pervasive games
%X Location-based applications and services gain in importance as the spread of mobile devices equipped with GPS sensors and internet capabilities increases. Moreover, there is a trend towards customizable applications in order to let the user determine e.g. the content and the look and feel. Nevertheless, there exist only a few applications combining these features. In this paper, we propose Gamework, a framework for customizable mobile location-based games as a specialization for customizable mobile context-aware applications and services. According to their programming skills players are able to adapt a game with Gamework. This can be done by changing the context, adding user-generated content, modifying the game-flow or implementing new games from scratch by reusing existing modules of the framework or adding new ones. Therefore our framework features a reuse-oriented development methodology as well as a feedback loop analyzing all accruing user-generated content. The results of this analysis are used to automatically optimize the game with respect to frequent user-feedback. Finally, we will transfer the results back to the more general area of mobile and context-aware applications and services.
%@ 978-1-4503-0249-4
@inproceedings{icps_10_gamework,
abstract = {Location-based applications and services gain in importance as the spread of mobile devices equipped with GPS sensors and internet capabilities increases. Moreover, there is a trend towards customizable applications in order to let the user determine e.g. the content and the look and feel. Nevertheless, there exist only a few applications combining these features. In this paper, we propose Gamework, a framework for customizable mobile location-based games as a specialization for customizable mobile context-aware applications and services. According to their programming skills players are able to adapt a game with Gamework. This can be done by changing the context, adding user-generated content, modifying the game-flow or implementing new games from scratch by reusing existing modules of the framework or adding new ones. Therefore our framework features a reuse-oriented development methodology as well as a feedback loop analyzing all accruing user-generated content. The results of this analysis are used to automatically optimize the game with respect to frequent user-feedback. Finally, we will transfer the results back to the more general area of mobile and context-aware applications and services.},
added-at = {2020-09-21T11:45:55.000+0200},
address = {Berlin},
author = {Stach, Christoph},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/293c251f06e7464eb7b4edd6e99a49f9c/christophstach},
booktitle = {Proceedings of the 7ᵗʰ International Conference on Pervasive Services},
editor = {Becker, Christian and Krishnaswamy, Shonali and Zaruba, Gergely and Chakraborty, Dipanjan and Luimula, Mika and Indulska, Jadwiga and Gaber, Mohamed Medhat and Loke, Seng Wai and Waluyo, Agustinus Borgy},
interhash = {9041dd7a8ad3d8991fae42962fb94ae2},
intrahash = {93c251f06e7464eb7b4edd6e99a49f9c},
isbn = {978-1-4503-0249-4},
keywords = {customizable_framework mobile_services pervasive_multi-player_games},
month = jul,
pages = {168–173},
publisher = {ACM},
series = {ICPS '10},
timestamp = {2020-09-21T09:45:55.000+0200},
title = {Gamework: A customizable framework for pervasive games},
year = 2010
}