Please log in to take part in the discussion (add own reviews or comments).
Cite this publication
More citation styles
- please select -
%0 Conference Paper
%1 conf/mmm/PoppeHBLW11
%A Poppe, Chris
%A Hollemeersch, Charles-Frederik
%A Bruyne, Sarah De
%A Lambert, Peter
%A de Walle, Rik Van
%B MMM (2)
%D 2011
%E Lee, Kuo-Tien
%E Tsai, Wen-Hsiang
%E Liao, Hong-Yuan Mark
%E Chen, Tsuhan
%E Hsieh, Jun-Wei
%E Tseng, Chien-Cheng
%I Springer
%K dblp
%P 486-488
%T Immersive Video Conferencing Architecture Using Game Engine Technology.
%U http://dblp.uni-trier.de/db/conf/mmm/mmm2011-2.html#PoppeHBLW11
%V 6524
%@ 978-3-642-17828-3
@inproceedings{conf/mmm/PoppeHBLW11,
added-at = {2017-05-25T00:00:00.000+0200},
author = {Poppe, Chris and Hollemeersch, Charles-Frederik and Bruyne, Sarah De and Lambert, Peter and de Walle, Rik Van},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/2fa218ebde230f89d0778d5db0b62655e/dblp},
booktitle = {MMM (2)},
crossref = {conf/mmm/2011-2},
editor = {Lee, Kuo-Tien and Tsai, Wen-Hsiang and Liao, Hong-Yuan Mark and Chen, Tsuhan and Hsieh, Jun-Wei and Tseng, Chien-Cheng},
ee = {https://doi.org/10.1007/978-3-642-17829-0_48},
interhash = {0f4851f184d22aa1c75c0dbc83408a62},
intrahash = {fa218ebde230f89d0778d5db0b62655e},
isbn = {978-3-642-17828-3},
keywords = {dblp},
pages = {486-488},
publisher = {Springer},
series = {Lecture Notes in Computer Science},
timestamp = {2019-09-27T17:32:43.000+0200},
title = {Immersive Video Conferencing Architecture Using Game Engine Technology.},
url = {http://dblp.uni-trier.de/db/conf/mmm/mmm2011-2.html#PoppeHBLW11},
volume = 6524,
year = 2011
}