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The Stroop Room: A Virtual Reality-Enhanced Stroop Test., , , , , , and . VRST, page 28:1-28:12. ACM, (2019)Movement Speed Estimation Based on Foot Acceleration Patterns., , , , , , and . EMBC, page 3505-3508. IEEE, (2018)Numerical modeling and experimental validation of heat and mass transfer inside charge air coolers with water condensation, , , , and . International journal of heat and mass transfer, 190 (July): 122720 (2022)Workshop on wearables for sports., , , , , , , , and . UbiComp Adjunct, page 877-880. ACM, (2016)Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games., , , , and . CHI PLAY, page 271-275. ACM, (2015)Computer-Supported Knowledge Management in SME., , , , , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Evaluation of Interaction Techniques for a Virtual Reality Reading Room in Diagnostic Radiology., , , , and . UIST, page 867-876. ACM, (2018)Smart soccer shoe: monitoring foot-ball interaction with shoe integrated textile pressure sensor matrix., , , , , , , and . ISWC, page 64-71. ACM, (2016)An Overview of the Feasibility of Permanent, Real-Time, Unobtrusive Stress Measurement with Current Wearables., , , , and . PervasiveHealth, page 360-365. ACM, (2019)AmbiGaze: Direct Control of Ambient Devices by Gaze., , , , and . Conference on Designing Interactive Systems, page 812-817. ACM, (2016)