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A NAT Traversal Mechanism for Peer-To-Peer Networks., , , and . Peer-to-Peer Computing, page 81-83. IEEE Computer Society, (2008)Querying Heterogeneous Personal Information on the Go., , , and . International Semantic Web Conference (2), volume 8797 of Lecture Notes in Computer Science, page 454-469. Springer, (2014)Scalability in peer-to-peer-based MMVEs: The continuous events approach., , , , and . CCNC, page 629-633. IEEE, (2012)POSTER Towards Proactive Adaptation in Pervasive Environments., , and . MobiQuitous, volume 104 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 214-218. Springer, (2011)Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming., , , , , and . CCGRID, page 773-782. IEEE Computer Society, (2007)J.UCS special issue on Challenges for Smart Environments - Human-Centered Computing, Data Science, and Ambient Intelligence. Smart Human-Centered Computing (volume 2)., and . J. Univers. Comput. Sci., 27 (12): 1272-1274 (2021)Koekepan: Minecraft as a Research Platform., and . NetGames, page 16:1-16:3. IEEE/ACM, (2013)Physical Unclonable Functions in the Internet of Things: State of the Art and Open Challenges., and . Sensors, 19 (14): 3208 (2019)Fine-Grained Access Control for RDF Data on Mobile Devices., , , , , and . WISE (1), volume 8180 of Lecture Notes in Computer Science, page 478-487. Springer, (2013)Integrating wireless sensor networks within a city cloud., , , , and . SECON Workshops, page 24-27. IEEE, (2014)