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Physiological Effectivity and User Experience of Immersive Gait Rehabilitation., , , , and . VR, page 1421-1429. IEEE, (2019)Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities., , , , and . VR, page 215-222. IEEE Computer Society, (2018)Privacy in video surveilled areas., , , , , and . PST, volume 380 of ACM International Conference Proceeding Series, page 29. ACM, (2006)User-embodied Interaction in Virtual Reality (UIVR)., , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Derivation of Motivators for the Use of Aluminum Foam Sandwich and Advantageous Applications, , and . Proceedings of the International Conference on Engineering Design (ICED21), 1, page 933-942. Cambridge University Press, (2021)Anforderungsermittlung für adaptive Stützen und Aussteifungselemente in Tragkonstruktionen, , , , , , , and . Konstruktion, (October 2021)The Emoji Method : An Approach for Identifying and Formulating Problem Ideas, , , and . International Journal of Information, Control and Computer Sciences, 12 (12): 1071-1086 (2018)Main Characteristics of Adaptive Façades, , and . 2, page 2543-2552. Cambridge University Press, (2022)Anforderungen an eine Methode zum leichtbaugerechten Konstruieren, , , and . Entwerfen Entwickeln Erleben Methoden und Werkzeuge in der Produktentwicklung, page 537--548. (2012)Distribution Of Engineering Design Knowledge Within The Development Of Multi-Agent Design Systems, , , and . 12th International Design Conference 2012 (DESIGN 2012), page 1495--1506. (2012)