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Modelling personality in voices of talking products through prosodic parameters.

, , and . IUI, page 313-316. ACM, (2007)

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The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive., , , , , , , , and . Resource-Adaptive Cognitive Processes, Springer, (2011)The Augmented Dorfladen - Interacting with Real and Virtual Products in Instrumented Shelves., , and . Intelligent Environments, volume 2 of Ambient Intelligence and Smart Environments, page 57-64. IOS Press, (2009)Modelling personality in voices of talking products through prosodic parameters., , and . IUI, page 313-316. ACM, (2007)Programming Idioms for Transactional Events, , , and . PLACES, volume 17 of EPTCS, page 43-48. (2009)The Digital Sommelier: Interacting with Intelligent Products., , and . IOT, volume 4952 of Lecture Notes in Computer Science, page 247-262. Springer, (2008)Training While Playing?: Enhancing Cognitive Control Through Digital Games., , , and . CHI PLAY, page 685-690. ACM, (2015)SpielRaum: Perspectives for Collaborative Play., , and . CHI PLAY, page 427-432. ACM, (2015)Decentralized Dynamic Load Balancing: The Particles Approach., and . Inf. Sci., 84 (1&2): 115-128 (1995)Expressing Emotions With Synthetic Affect Bursts., , and . CHI PLAY, page 91-95. ACM, (2015)From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives., , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 613-620. Springer, (2018)