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Applied Games - In Search of a New Definition.

, , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 100-111. Springer, (2015)

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Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games., and . ACE, page 20:1-20:8. ACM, (2016)The influence of social entities in virtual reality games on player experience and immersion., , and . FDG, page 35:1-35:10. ACM, (2017)The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games., and . CHI PLAY, page 411-422. ACM, (2017)Helping friends or fighting foes: The influence of collaboration and competition on player experience., and . FDG, page 150-157. Society for the Advancement of the Science of Digital Games, (2013)Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer., , , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 141-152. Springer, (2014)Applied Games - In Search of a New Definition., , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 100-111. Springer, (2015)Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games., , , and . CHI PLAY, page 439-451. ACM, (2019)Exploring Patterns of Shared Control in Digital Multiplayer Games., , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 847-867. Springer, (2017)Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement., , , and . CHI PLAY (Companion), page 211-222. ACM, (2019)Training Conflict Management in a Collaborative Virtual Environment., , , , and . CRIWG, volume 7493 of Lecture Notes in Computer Science, page 17-32. Springer, (2012)