Author of the publication

Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze

, , , , and . Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, page 11. New York, NY, USA, ACM, (2020)accepted.
DOI: 10.1145/3313831.3376579

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Effects of feedback and dwell time on eye typing speed and accuracy., , , and . Universal Access in the Information Society, 5 (2): 199-208 (2006)Input-based Language Modelling in the Design of High Performance Text Input Techniques., and . Graphics Interface, page 89-96. (2003)Tilt-controlled mobile games: Velocity-control vs. position-control., and . GEM, page 1-7. IEEE, (2014)Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games., , , and . GEM, page 1-8. IEEE, (2015)User studies and usability evaluations: from research to products.. Graphics Interface, page 1-8. ACM, (2015)Comparison of Feedback Modes for the Visually Impaired: Vibration vs. Audio., and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 420-432. Springer, (2018)Evaluating Tap-and-Drag: A Single-Handed Zooming Method., and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 233-246. Springer, (2018)Demo hour., , , , , , , , and . Interactions, 20 (5): 8-9 (2013)An empirical investigation of the novice experience with soft keyboards., and . Behaviour & IT, 20 (6): 411-418 (2001)An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound., , and . CHI, page 59. ACM, (2019)