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Matthias Bosch University of Stuttgart

Designing a framework for actuators for adaptive structures, , , , , and . Proceedings of the Design Society: International Design Conference - DESIGN 2024, 4, page 513-522. Cambridge University Press, (2024)

Univ. -Prof. Dr. Andreas Bulling University of Stuttgart

InvisibleEye. Dataset, (2024)Related to: Tonsen, Marc, Julian Steil, Yusuke Sugano, Andreas Bulling. 2017. InvisibleEye: Mobile Eye Tracking Using Multiple Low-Resolution Cameras and Learning-Based Gaze Estimation. In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT) vol. 1, iss. 3, article no. 106. doi: 10.1145/3130971.
 

Other publications of authors with the same name

A Persistent Identifier (PID) policy for the European Open Science Cloud (EOSC), , , , , , , , , and 3 other author(s). (2020)Applying Genetic Algorithms to Multi-Objective Land Use Planning., , , , and . GECCO, page 613-620. Morgan Kaufmann, (2000)Generation of Pseudorandom Noise Having a Gaussian Spectral Density.. IEEE Trans. Computers, 17 (4): 382-385 (1968)Delivering person-centered care with an electronic health record., and . BMC Med. Inf. & Decision Making, 19 (1): 168:1-168:9 (2019)Raising the bar? - The challenges of evaluating the outcomes of environmental modelling and software., , , , , and . Environmental Modelling and Software, 26 (3): 247-257 (2011)An integrated assessment approach to conduct analyses of climate change impacts on whole-farm systems., , , , , and . Environmental Modelling and Software, 22 (2): 202-210 (2007)OGSA-DAI and Bioinformatics Grids: Challenges, Experience and Strategies., , , , , and . CCGRID, page 193-200. IEEE Computer Society, (2006)On the linear minimum-mean-squared-error estimation of an undersampled wide-sense stationary random process.. IEEE Trans. Signal Processing, 48 (1): 272-275 (2000)Crossing the chasm: a 'tube-map' for agent-based social simulation of policy scenarios in spatially-distributed systems., , , , , , and . GeoInformatica, 23 (2): 169-199 (2019)A Framework for the Assessment of Enjoyment in Video Games., , and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 460-476. Springer, (2018)