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V. Schwind, K. Wolf, and N. Henze. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, page 95-113. Springer International Publishing, (2017)
V. Schwind, P. Knierim, L. Chuang, and N. Henze. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), page 507-515. ACM, (2017)
C. Schätzle, M. Hund, F. Dennig, M. Butt, and D. Keim. Proceedings of the NoDaLiDa 2017 Workshop Processing Historical Language, page 32-39. Linköping University Electronic Press, (2017)
T. Dingler, A. Schmidt, and T. Machulla. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 1 (3):
47:1-47:15(2017)
L. Chuang, C. Glatz, and S. Krupenia. Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI), page 123-133. ACM, (2017)
Y. Abdelrahman, P. Knierim, P. Wozniak, N. Henze, and A. Schmidt. Proceedings of the ACM International Joint Conference on Pervasive and Ubiquitous Computing and Symposium on Wearable Computers (UbiComp/ISWC), page 693-696. ACM, (2017)
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M. Stoll, D. Maurer, and A. Bruhn. Energy Minimization Methods in Computer Vision and Pattern Recognition. EMMCVPR 2017. Lecture Notes in Computer Science, 10746, page 79-92. Springer International Publishing, (2017)
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X. Zhang, Y. Sugano, and A. Bulling. Proceedings of the ACM Symposium on User Interface Software and Technology (UIST), page 193-203. (2017)best paper honourable mention award.
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