Publications

Mike Eissele, and Joachim Diepstraten. GPU Performance of DirectX 9 Per-Fragment Operations Revisited. In Wolfgang Engel (Eds.), Shader X4: Advanced Rendering with DirectX and OpenGL, Charles River Media, 2006. [PUMA: visus:eissele visus:diepstra 2006 vis-gis vis(us) visus]

Joachim Diepstraten, and Mike Eissele. In-Depth Performance Analyses of DirectX9 Shading Hardware concerning Pixel Shader and Texture Performance. In Wolfgang Engel (Eds.), Shader X3, Charles River Media, 2004. [PUMA: visus:eissele visus:diepstra vis-gis 2004 vis(us) visus]