Publications

Mike Eissele, und Joachim Diepstraten. GPU Performance of DirectX 9 Per-Fragment Operations Revisited. In Wolfgang Engel (Hrsg.), Shader X4: Advanced Rendering with DirectX and OpenGL, Charles River Media, 2006. [PUMA: 2006 vis(us) vis-gis visus visus:diepstra visus:eissele]

Joachim Diepstraten, und Mike Eissele. In-Depth Performance Analyses of DirectX9 Shading Hardware concerning Pixel Shader and Texture Performance. In Wolfgang Engel (Hrsg.), Shader X3, Charles River Media, 2004. [PUMA: 2004 vis(us) vis-gis visus visus:diepstra visus:eissele]