Publications

Manfred Weiler, Martin Kraus, Markus Merz, and Thomas Ertl. Hardware-Based Ray Casting for Tetrahedral Meshes. Proceedings of IEEE Visualization '03, 2003. [PUMA: 2003 vis(us) vis-gis visus:ertl visus:krausmn visus:weilermn volume-visualisation]

J. P. Schulze, Martin Kraus, U. Lang, and Thomas Ertl. Integrating Pre-Integration into the Shear-Warp Algorithm. Proceedings of Third International Workshop on Volume Graphics, 2003. [PUMA: 2003 vis(us) vis-gis visus:ertl visus:krausmn volume-visualisation]

Manfred Weiler, Martin Kraus, Markus Merz, and Thomas Ertl. Hardware-Based View-Independent Cell Projection. IEEE Transactions on Visualization and Computer Graphics, 2003. [PUMA: 2003 vis(us) vis-gis visus:ertl visus:krausmn visus:weilermn volume-visualisation]

Manfred Weiler, Martin Kraus, and Thomas Ertl. Hardware-Based View-Independent Cell Projection. Proceedings of IEEE Symposium on Volume Visualization 2002, 2002. [PUMA: 2002 vis(us) vis-gis visus:ertl visus:krausmn visus:weilermn volume-visualisation]

Martin Kraus. Truly Volumetric Effects. In Engel, and W. (Eds.), Direct3D ShaderX, Wordware, 2002. [PUMA: 2002 vis(us) vis-gis visus:krausmn volume-visualisation]

Klaus Engel, Martin Kraus, and Thomas Ertl. High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading. Eurographics / SIGGRAPH Workshop on Graphics Hardware '01, Addison-Wesley Publishing Company, Inc., 2001. [PUMA: 2001 vis(us) vis-gis visus:engelks visus:ertl visus:krausmn volume-visualisation]

Stefan Röttger, Martin Kraus, and Thomas Ertl. Hardware-Accelerated Volume and Isosurface Rendering Based On Cell-Projection. Proceedings of IEEE Visualization '00, 2000. [PUMA: 2000 vis(us) vis-gis visus:ertl visus:krausmn visus:roettger volume-visualisation]