Challenges for Brain Data Analysis in VR Environments. Proceedings of IEEE Pacific Vis 2019, to appear, 2019. [PUMA: sfbtrr161mh]
Investigating the Feasibility of Finger Identification on Capacitive Touchscreens using Deep Learning. Proceedings of the 24th International Conference on Intelligent User Interfaces (IUI ’19), to appear, 2019. [PUMA: sfbtrr161mh]
Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model. Proceedings of the 2019 SIGCHI Conference on Human Factors in Computing Systems (CHI), to appear, 2019. [PUMA: sfbtrr161mh]
Using Presence Questionnaires in Virtual Reality. Proceedings of the 2019 SIGCHI Conference on Human Factors in Computing Systems (CHI), to appear, 2019. [PUMA: sfbtrr161mh]
Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts. Proceedings of the of the 2019 CHI Conference on Human Factors in Computing Systems, to appear, 2019. [PUMA: sfbtrr161mh]
Compensation of simultaneous orientation contrast in superimposed textures. Proc. 10th Intl. Conf. Information Vis. Theory Appl. (IVAPP), to appear, 2019. [PUMA: sfbtrr161mh]
Quantifying visual abstraction quality for computer-generated illustrations. ACM Transactions on Applied Perception (TAP), to appear. [PUMA: sfbtrr161mh]
Interactive molecular graphics for augmented reality using Hololens. Journal of Integrative Bioinformatics, (15)22018. [PUMA: sfbtrr161mh]
Adaptive encoder settings for interactive remote visualization on high-resolution displays. Proceedings of the Symposium on Large Data Analysis and Visualization, 2018. [PUMA: sfbtrr161mh]
Fast flow-based quantification and interpolation for high-resolution density distribution. Proceedings of EuroGraphics Short Papers, 2017. [PUMA: sfbtrr161mh]
On evaluating runtime performance of interactive visualizations. IEEE Transactions on Visualization and Computer Graphics, to appear. [PUMA: sfbtrr161mh]
Visual analytics in diachronic linguistic investigations. Linguistic Visualization, 2018. [PUMA: sfbtrr161mh]
How to communicate new input techniques. Proceedings of the 10th Nordic Conference on Human-Computer Interaction, 2018. [PUMA: sfbtrr161mh]
PalmTouch: using the palm as an additional input modality on commodity smartphones. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 360:1--360:13, 2018. [PUMA: sfbtrr161mh]
Fingers’ range and comfortable area for one-handed smartphone interaction beyond the touchscreen. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 31:1--31:12, 2018. [PUMA: sfbtrr161mh]
Prediction-based load balancing and resolution tuning for interactive volume raycasting. Visual Informatics, (1)2:106--117, 2017. [PUMA: sfbtrr161mh]
Image-based aspect ratio selection. IEEE Transactions on Visualization and Computer Graphics, (25)12019. [PUMA: sfbtrr161mh]
“Expertise screening in crowdsourcing image quality”. 2018. [PUMA: sfbtrr161mh]
Volume-based large dynamic graph analytics. 2018. [PUMA: sfbtrr161mh]
Spatio-Temporal Contours from Deep Volume Raycasting. Computer Graphics Forum, (37)3:513-524, 2018. [PUMA: sfbtrr161mh] URL