Publications

Michael Becher, Michael Krone, Guido Reina, and Thomas Ertl. Feature-based volumetric terrain generation and decoration. IEEE Transactions on Visualization and Computer Graphics, (25)2:1283--1296, 2019. [PUMA: (computer (mathematics), Computational GPU, Ptex, Rendering Splines Terrain, Three-dimensional Tools, algorithms, common complete computer curve-based curves, data data, diffusion, diffusion-based displays, extraction, feature feature-based features, field, fields, generation, graphics), graphics, height input interactive large-scale layers, manual mapping, modeling, modelling modelling, multiple offline primitives, prominent real-time rendering rendering, representation representations, scale sparse spline structure, structures, surface surface, terrain texture, three-dimensional toolset, two-dimensional vertical visualisation, volumetric workflow,]

O. Elmi, M. J. Tourian, and N. Sneeuw. Dynamic river masks from multi-temporal satellite imagery: an automatic algorithm using graph cuts optimization. 2016. [PUMA: Optical water body satellite Hydrology, image Markov random fields, classification, area cuts imagery, graph sensing, Remote monitoring, from:mantoni]

O. Elmi, M. J. Tourian, and N. Sneeuw. Dynamic river masks from multi-temporal satellite imagery: an automatic algorithm using graph cuts optimization. 2016. [PUMA: Hydrology, Markov Optical Remote area body classification, cuts fields, graph image imagery, monitoring, random satellite sensing, water]