Wearable EOG goggles: Seamless sensing and context-awareness in everyday environments. Journal of Ambient Intelligence and Smart Environments, (1)2:157-171, 2009. [PUMA: (EOG), (HCI), Activity Context-awareness, Electrooculography Eye Human-Computer Interaction Recognition, Tracking Wearable hcics vis]
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography. Proc. ACM International Conference on Fun and Games (FnG), 33-45, 2008. [PUMA: (EOG), (HCI), Active Context-awareness, Electrooculography Eye Games, Gaming Gaming, Human-Computer Interaction Location-Based Pervasive Tracking, Video hcics vis]
It's in Your Eyes - Towards Context-Awareness and Mobile HCI Using Wearable EOG Goggles. Proc. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp), 84-93, 2008. [PUMA: (EOG), (HCI), Computing Context-awareness, Electrooculography Eye Gestures, Human-Computer Interaction Tracking, Wearable hcics vis]
Wearable EOG Goggles: Eye-Based Interaction in Everyday Environments. Ext. Abstr. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), 3259-3264, 2009. [PUMA: (EOG), (HCI), Computing Context-awareness, Electrooculography Eye Gestures, Human-Computer Interaction Tracking, Wearable hcics vis]
To be a machine: adventures among cyborgs, utopians, hackers, and the futurists solving the modest problem of death. 241 Seiten, Granta, London, 2017. [PUMA: Cyborgs Human Human-computer Human-machine evolution. interaction. systems.]