A Particle. Partition of Unity Method for the Solution of Elliptic, Parabolic and Hyperbolic PDE, SIAM J. Sci. Comput. 22, 32000. [PUMA: vis(us) sfb716-d7 from:mueller visus:schweimc 2000]
Registration techniques for the analysis of the brain shift in neurosurgery. Computers & Graphics, (24)32000. [PUMA: 2000 vis(us) vis-gis visus visus:ertl visus:hastrepr] URL
Functional Analysis of the Vertebral Column Based on MR and Direct Volume Rendering. MICCAI 2000, 2000. [PUMA: 2000 vis(us) vis-gis visus visus:ertl visus:hastrepr] URL
Four-Dimensional Non-Linear Ray Tracing as a Visualization Tool for Gravitational Physics. IEEE Visualization 2000 Proceedings, 2000. [PUMA: 2000 vis(us) visus visus:weiskopf]
An Immersive Virtual Environment for Special Relativity. WSCG Conference Proceedings, 2000. [PUMA: 2000 vis(us) visus visus:weiskopf]
Fast Visualization of Special Relativistic Effects on Geometry and Illumination. In W. de Leeuw, and R. van Liere (Eds.), Data Visualization 2000 (Proceedings of the EG/IEEE TCVG Symposium on Visualization), Springer Verlag, 2000. [PUMA: 2000 vis(us) visus visus:weiskopf]
Real-World Relativity: Image-Based Special Relativistic Visualization. IEEE Visualization 2000 Proceedings, 2000. [PUMA: 2000 vis(us) visus visus:weiskopf]
An Image-Based Approach to Special Relativistic Rendering. 2000. [PUMA: 2000 vis(us) visus visus:weiskopf]
Visualization of the General Relativistic Rigidly Rotating Disk of Dust. Annalen der Physik, 9 Spec. Issue, 2000. [PUMA: 2000 vis(us) visus visus:weiskopf]
Illumination and Acceleration in the Visualization of Special Relativity: A Comment on Fast Rendering of Relativistic Objects. Journal of Visualisation and Computer Animation, (11)42000. [PUMA: 2000 vis(us) vis-gis visus visus:krausmn visus:weiskopf]
Proceedings of IEEE Visualization '00. IEEE, ACM, 2000. [PUMA: 2000 vis(us) vis-gis visus visus:ertl]
Segmentation of Partially Occluded Objects by Local Classification. Proc. IEEE-INNS-ENNS Int l Joint Conf. on Neural Networks IJCNN 2000, IEEE, 2000. [PUMA: 2000 vis(us) vis-is visus:heidemgr]
A System for Various Visual Classification Tasks Based on Neural Networks. In A., Sanfeliu, and et al. (Eds.), Proc. 15th Int l Conf. on Pattern Recognition ICPR 2000 Barcelona, IEEE-CS, 2000. [PUMA: 2000 vis(us) vis-is visus:heidemgr]
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage-Rasterization. Eurographics / SIGGRAPH Workshop on Graphics Hardware '00, Addison-Wesley Publishing Company, Inc., 2000. [PUMA: 2000 vis(us) vis-gis visus:engelks visus:ertl volume-visualisation]
A Level-Set Method for Flow Visualization. Proceedings of IEEE Visualization '00, 2000. [PUMA: 2000 vis(us) vis-gis visus:ertl]
Rendering Details on Simplified Meshes by Texture Based Shading. Workshop on Vision, Modelling, and Visualization VMV '00, infix, 2000. [PUMA: 2000 vis(us) vis-gis visus:ertl visus:rosedc]
Accelerating Morphological Analysis with Graphics Hardware. Workshop on Vision, Modelling, and Visualization VMV '00, infix, 2000. [PUMA: 2000 vis(us) vis-gis visus visus:ertl visus:hopf]
Hardware-Accelerated Volume and Isosurface Rendering Based On Cell-Projection. Proceedings of IEEE Visualization '00, 2000. [PUMA: 2000 vis(us) vis-gis visus:ertl visus:krausmn visus:roettger volume-visualisation]
Simplification of Nonconvex Tetrahedral Meshes. Electronic Proceedings of NSF/DoE Lake Tahoe Workshop for Scientific Visualization, 2000. [PUMA: 2000 vis(us) vis-gis visus:ertl visus:krausmn]
Level-Of-Detail Volume Rendering via 3D Textures. Volume Visualization and Graphics Sympsium 2000, 2000. [PUMA: 2000 vis(us) vis-gis visus:ertl visus:weilermn volume-visualisation]