Publications

Joachim Diepstraten, and Mike Eissele. In-Depth Performance Analyses of DirectX9 Shading Hardware concerning Pixel Shader and Texture Performance. In Wolfgang Engel (Eds.), Shader X3, Charles River Media, 2004. [PUMA: vis-gis vis vis(us) visus:eissele visus:diepstra tiger-generation:638628045844139499]

Mike Eissele, Daniel Weiskopf, and Thomas Ertl. The G² -Buffer Framework. Tagungsband SimVis '04, Magdeburg, 2004. [PUMA: vis(us) vis-gis vis visus:ertl visus:weiskopf visus:eissele tiger-generation:638628045844139499]

Martin Rotard, and Thomas Ertl. Tactile Access to Scalable Vector Graphics for People with Visual Impairment. Proceedings of the SVG Open 2004, 2004. [PUMA: vis-gis vis vis(us) visus:rotard visus:ertl tiger-generation:638628045844139499]

Michael Braitmaier, Joachim Diepstraten, and Thomas Ertl. Real-Time Rendering of Seasonal Influenced Trees. Proceedings of Theory and Practice of Computer Graphics 2004 (to appear), 2004. [PUMA: vis(us) vis-gis vis visus:ertl visus:diepstra tiger-generation:638628045844139499]

Mike Eissele, Daniel Weiskopf, and Thomas Ertl. Frame-to-Frame Coherent Halftoning in Image Space. Proceedings of Theory and Practice of Computer Graphics 2004, 2004. [PUMA: vis-gis vis vis(us) visus:eissele visus:ertl visus:weiskopf tiger-generation:638628045844139499]