Hardware-Accelerated Volume and Isosurface Rendering Based On Cell-Projection. Proceedings of IEEE Visualization '00, 2000. [PUMA: vis-gis vis vis(us) volume-visualisation scientific-visualisation visualisation visus:kraus visus:ertl tiger-generation:638629709430764024]
Accelerating Morphological Analysis with Graphics Hardware. Workshop on Vision, Modelling, and Visualization VMV '00, infix, 2000. [PUMA: vis(us) vis-gis vis visus:ertl visus:hopf tiger-generation:638629709430764024]
Rendering Details on Simplified Meshes by Texture Based Shading. Workshop on Vision, Modelling, and Visualization VMV '00, infix, 2000. [PUMA: vis-gis vis vis(us) visus:rose visus:ertl tiger-generation:638629709430764024]
A Level-Set Method for Flow Visualization. Proceedings of IEEE Visualization '00, 2000. [PUMA: vis(us) vis-gis vis visus:ertl tiger-generation:638629709430764024]
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage-Rasterization. Eurographics / SIGGRAPH Workshop on Graphics Hardware '00, Addison-Wesley Publishing Company, Inc., 2000. [PUMA: vis-gis vis vis(us) volume-visualisation scientific-visualisation visualisation visus:engel visus:ertl tiger-generation:638629709430764024]