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Fast Dynamic Simulation of Multi-Body Systems Using Impulses.

, and . VRIPHYS, page 81-90. Eurographics Association, (2006)

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Physically-Based Character Skinning., and . VRIPHYS, page 25-34. Eurographics Association, (2013)Real-Time Isosurface Extraction With View-Dependent Level of Detail and Applications., , and . Comput. Graph. Forum, 34 (1): 103-115 (2015)Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications., , , , and . Comput. Graph. Forum, 32 (1): 16-26 (2013)Volume Conserving Simulation of Deformable Bodies., , and . Eurographics (Short Papers), page 37-40. Eurographics Association, (2009)Position-Based Simulation Methods in Computer Graphics., , and . Eurographics (Tutorials), Eurographics Association, (2015)Level of Detail for Real-Time Volumetric Terrain Rendering., , and . VMV, page 211-218. Eurographics Association, (2013)Position-based rigid-body dynamics., , and . Journal of Visualization and Computer Animation, 27 (2): 103-112 (2016)Divergence-Free SPH for Incompressible and Viscous Fluids., and . IEEE Trans. Vis. Comput. Graph., 23 (3): 1193-1206 (2017)Modeling Virtual Humans., , and . IEEE Computer Graphics and Applications, 37 (6): 26-27 (2017)Direct Position-Based Solver for Stiff Rods., , , and . Comput. Graph. Forum, 37 (6): 313-324 (2018)